![]() Here, the stripped down simplicity and full 3D allowed for fantastic arena design in genuinely atmospheric levels full of cubby-holes to camp and launch assaults from, and even the occasional gimmick, like hitting a button to slide back a level’s floor and drop unwary players into a pool of lava. Luckily, multiplayer was a whole other matter. (In a case of history repeating, his co-founder Tom Hall had done much the same over the original Doom, which he’d also envisioned as being much more of a story-driven experience than the shooter it ended up being.) John Romero packed his bags to go start Ion Storm and create the more narrative/detail driven game that he wanted to make. All the RPG features, most planned new gameplay concepts, even the idea of a main character wielding a hammer, had been sucked out, mostly to get the thing out of the door. The main problem was that after years of promises and expectation, to have a game that was basically Doom again-only set in a castle-was something of a letdown both internally and externally. It was a technical showpiece and on a decent PC it moved like a greased-up ferret. To do this, though, they typically had to choose between simple and slow. There had been full 3D games of course, like Descent, or the Freescape games that powered the likes of Castle Master even as far back as the ZX Spectrum. Quake was truly 3D, doing things like spiral staircases and lava pits for real, and being as twisty and turny as it liked. When you jumped into water for instance, you were actually invisibly teleported into another zone elsewhere on the map. Duke Nukem 3D and other Build engine games, particularly Shadow Warrior, used advanced cheats to fake the effect. It wasn’t possible to have rooms under rooms and the like. Doom offered different heights, but everything was still drawn in 2D. ![]() ![]() Wolfenstein 3D took place on entirely flat maps. Until then, most games had just faked it. When Quake arrived, it was a true 3D action game-everything built in polygons. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |